2011-07-04

Building the right system

If you want to build a software system that will make you (or your company) money, it's quite important to ensure that you build what your customer really wants. This is, please note, often very different to what your customer actually wants, what your boss wants you to build, what the chosen technologies allow you to build, or what you know how to build.

A classic example was the NHS über-screwup Connecting for Health, which was only successful from the viewpoint of the consulting and implementing companies that managed to squeeze a cool £10bn+ from Government before the public outcry became too loud and the relevant management saw the writing on the wall. The medical staff didn't want most of the functionality that was being built in, patients weren't interested in the much-vaunted "Choose and Book" functionality, and the Summary Care Records provoked privacy outcries. If you want to try building a massive centralised project like this, good luck, but please note that as a taxpayer I'm going to be lobbying for public whipping to be an integral part of the failure-to-deliver penalties.

So what do you need to asking before you start planning your system?

Who are the end-user customers?
Some poor schmucks are going to be the main users of your system once delivered, and a subset of them will be trialling out the early delivery. Know who these people are. Have an idea of their daily tasks, workflow, education, expertise, blind spots. Identify not just your "normal" users but also the pathological "experts" (who will try to make your system do things it was never designed to do, and expect it to keep up) and "abusers" (who will sadistically mis-enter data, jump forwards and backwards in the workflow changing and re-changing items and howl that the world is ending if so much as an unexpected warning box pops up).
Who's holding the purse strings?
Someone's going to be paying for this system to be developed; specifically, someone in the finance department is going to be cutting cheques (or the electronic equivalent) to you at various stages of delivery. Find out who this is, and what they need and want to see before they sign those cheques. This is going to lead you to ask:
Who does the purseholder listen to?
The purseholder is unlikely to have computer expertise beyond a grasp of Excel. They're going to have a "technical expert", who may or may not justify that title, who will tell the purseholder whether the system has met the requirements for the next cheque. You need to know exactly what that expert is really looking for, which will likely be a strict superset of:
What does your contract say that you must build?
If you're lucky, you'll get into this process before the contract is written, and you can get involved in the details of gateways, acceptance criteria, contract variation etc. You're seldom lucky, so are more likely to have the contract waved in your face as a fait accompli. Ensure that you know it backwards.

Given this knowledge about what you should be building, your next step should be to ensure that you're actually going to build this. Some of the pitfalls to avoid and tricks to employ:

Avoid early technology decisions
The temptation to nail down technologies at requirements time is nearly irresistable: "oh, I know the kind of thing that's needed, let's do Linux + Perl + Apache". It is extremely important to resist. Apart from anything else, you don't have enough information yet to know if your technology is good enough, can scale sufficiently or will be supported for the required timescale. To make a start on gaining this knowledge you need to:
Build a working prototype
Throw together something that demonstrates 50%+ of your system functionality, and (importantly) goes end-to-end. It doesn't have to scale, it doesn't have to be bug-free, it doesn't have to run on the target hardware. What it does have to do is allow end-users to play; to enter data, give you feedback on what works and what doesn't, tell you where they need it to be faster. Do not plan on any code in this prototype making its way into the production system, but do keep it working so that you can test e.g. proposed user interface changes.
Dogfood during development, if you can
Eating your own dogfood during systems development is an excellent idea to improve quality and usability. The idea is when the product in question is related to your daily work, e.g. a bug tracker or revision control system; however, even if it's a completely separate business function you can get some way towards this. As soon as it's in alpha release, get an end user or two sitting next you and using the new release. They have carte blanche to whack your team with a rolled-up newspaper and tell them what's irritating them or making them unproductive. It's amazing what can get fixed when the results of bugs are immediately apparent.
Early worst-case scaling
Once you have a good idea of the expected data size, performance requirements and target hardware, make a performance challenge system. Have some way of loading up 10x the required data and measuring the impact. Run your user test system on underpowered hardware. (Note: don't run your automated tests like this - these need to be fast to flush out errors ASAP).

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